Monday, January 31, 2011

CREATE A SHAPE TWEEN

CREATE A SHAPE TWEEN

In shape tween, you can change from shape to another shape, shape to character, character to shape and character to character.

STEPS:

1. Start by drawing a shape of your choice in frame one of your animation.

2. If your shape has an outline, double click on the outline and remove it. This will make your shape tween look smoother.

3. Click on a frame later in the timeline. Select any frame you want. The more frames you leave, the longer the shape will take to tween or morph into our next shape.

4. Insert a keyframe at the frame you have selected by pressing F6.

5. At this new keyframe, delete the shape and add a new shape such as a circle or star. Remove any outlines as we did earlier.

6. Click on any Frame between 1 and any frame that you chose before and in the Properties panel at the bottom, change the Tween option from None to Shape.

7. Press Enter to see your first shape change into the next shape. You can add even more frames further along and make new shapes to make a series of shape tweens.

OR

· If you want to use words and change into shape or vice versa, first,you must Click Modify > Break Apart. this will only break the word into individual letters. Then, follow step 1 – 7.

There are three important rules:

1. The object to be tweened needs to be on it’s own layer.

2. The object must not be grouped or converted into a library symbol. If the object has a blue outline around it when selected, it needs to be broken apart in orderto be tweened.

3. If you want to use a shape tween to morph text, you will need to break apart the text twice. The first time you select Modify > Break Apart, the text you have typed will be broken apart into individual letters. These letters will have a blue outline around them to indicate that they are grouped individually. To ensure that your shape tween will work, you will need to select Modify > Break Apart a second time.


Info:.

1. Change shape also known as morphing

2. Tween means in betweening 2 frames





CREATE A MOTION TWEEN

CREATE A BASIC MOTION TWEEN


Motion tween is the tool that we used when you want to move object. Example : moving ball from up to down

STEPS:

1. Open a new flash file.

2. Draw any object that you want to make it in motion tween (example: ball)

3. Convert into a symbol by choosing Insert > convert to symbol or right click on object > convert to symbol.

4. The timeline contains a keyframe on frame 1. To create our animation, we need to insert a second keyframe further along the timeline. Click on frame 40 of the timeline and select Insert > Keyframe.

5. Make sure you have the keyframe at frame 40 selected and move your object to another location on the stage.

6. If you click on the first frame of the timeline and press enter, you will see that the ball sits in the same position for the first 39 frames and then moves to the new location at frame 40. To animate the ball so it moves across the stage gradually, click in the timeline between the two keyframes and select Motion from the Tween drop down menu in the Properties panel.

7. At this stage, if you select Control > Test Movie, you should see your ball moving gradually from the first position to the second position. You can vary the time the ball takes to move by clicking on the keyframe at frame 40 and moving it up or down the timeline. Note that if you shorten the time, you will be left with a series of normal grey frames at the end of the tween. To remove these, you can select them by scrolling across the frames you want to remove and selecting Insert > Remove Frames.

There are two important rules:

1. The object that you are going to tween needs to be on it’s own layer. If other objects are on the same layer, Flash won’t know what to tween.

2. Objects must be converted into a symbol or grouped in order to be used in a motion tween.

Info:

1.There are 3 types of symbol = Graphic, movie and button.

2. Different object must be in different layers for motion tween


MAKING FILLS USING PHOTOGRAPH

USING THE FILL TRANSFORM TOOL

Use your paintbrush instead of bucket to paint using the gradient you have created. Instead of selecting a gradient fill, select the Bitmap option from the Drop Down menu in the Color Mixer. Select a photo of your choice and use it as your fill. Experiment with the fill transform tool to achieve the effects shown here.