Monday, January 31, 2011

CREATE A MOTION TWEEN

CREATE A BASIC MOTION TWEEN


Motion tween is the tool that we used when you want to move object. Example : moving ball from up to down

STEPS:

1. Open a new flash file.

2. Draw any object that you want to make it in motion tween (example: ball)

3. Convert into a symbol by choosing Insert > convert to symbol or right click on object > convert to symbol.

4. The timeline contains a keyframe on frame 1. To create our animation, we need to insert a second keyframe further along the timeline. Click on frame 40 of the timeline and select Insert > Keyframe.

5. Make sure you have the keyframe at frame 40 selected and move your object to another location on the stage.

6. If you click on the first frame of the timeline and press enter, you will see that the ball sits in the same position for the first 39 frames and then moves to the new location at frame 40. To animate the ball so it moves across the stage gradually, click in the timeline between the two keyframes and select Motion from the Tween drop down menu in the Properties panel.

7. At this stage, if you select Control > Test Movie, you should see your ball moving gradually from the first position to the second position. You can vary the time the ball takes to move by clicking on the keyframe at frame 40 and moving it up or down the timeline. Note that if you shorten the time, you will be left with a series of normal grey frames at the end of the tween. To remove these, you can select them by scrolling across the frames you want to remove and selecting Insert > Remove Frames.

There are two important rules:

1. The object that you are going to tween needs to be on it’s own layer. If other objects are on the same layer, Flash won’t know what to tween.

2. Objects must be converted into a symbol or grouped in order to be used in a motion tween.

Info:

1.There are 3 types of symbol = Graphic, movie and button.

2. Different object must be in different layers for motion tween


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